Here are some of the video games and projects I have worked on.

Elder Scrolls Online: MMO RPG

ESO Website

Senior Systems Designer

  • Worked across multiple teams to deliver achievements every 3 month update totaling hundreds per year.

  • Used first party tools to implement achievements on Xbox and Play Station platforms

  • Implemented a refactor of our PvEvP itemization in Imperial City using proprietary development tools.

  • Collaborated with teams of designers to support a wide array of gameplay features. Including: Companions, Housing, Itemization, Outfits, Dungeons, Quests, Trials, Combat, and Localization.

Tales of Tribute: 2 Player Online Deck builder

Tales of Tribute Explainer

Senior Designer

  • Helped design and iterate a prototype in Unity with a small team to get a full feature version in 3 months

  • Built a balance tool for creating and verifying card designs in Excel

  • Designed and implemented 9 Player collectible decks, and balanced all NPC AI for launch within a 3 month window

  • Supported live development for 2 years. Created 4 more decks released at 6 month intervals while balancing for live competitive gameplay using large data metrics.

Dungeon Boss: Free to Play RPG

Dungeon Boss Website

Live Designer

  • Lead a team of designers in creating live content on a semiweekly cadence.

  • Created the largest PvE content expansion for high-level players, including 70 dungeons.

  • Designed and implemented events on a weekly cadence, in collaboration with product managers to drive specific KPIs.

  • Designed and updated Hero characters to drive changes in the PvP Meta game.

Designer

  • Designed features in collaboration with engineers, artists, and product managers to increase retention and engagement

  • Lead a QA team to develop a consistent Meta game prior to soft launch.

  • Implemented live events and shop offers.

Designer

  • Released a mobile puzzle game titled "Iceburglar" to the iOS and Google Play stores.

  • Designed mechanics and levels featuring a sliding block puzzle.

  • Created a prototype in Unity using C# titled "Bug Zap."

Uploaded by Tim Paone on 2015-08-04.

Life Unfolds: released game UE4

http://www.lifeunfoldsgame.com/

Lead Designer
• Designed critical features and gameplay activities.
• Created appealing design documents for game functions.
• Collaborated with the art and programming teams to execute critical gameplay components.
• Discovered, edited, and implemented all in-game sounds.
• Organized, cast, and recorded 15 voice actors used in game.

 

The Legend of Mathcraft: Unity5, Proof of Concept

An educational game that reinforces 4th grade math standards through exploring a top-down dungeon. 

Designed core gameplay elements and organization team of producers, artists, and programmers. 

Cub3d: unity4, 2 week prototype

A two person arena battler where each player destroys cubes in the environment to build elemental cubes that interact with each other. 

Created design elements and designed three levels of the game.