I am a Senior Designer for Zenimax Online Studios in Maryland. I work on the Elder Scrolls Online. A MMO live service that has been running for over a decade. I helped prototype, design, implement, and support their in-universe card game Tales of Tribute. A 2 player deck builder with deep ties into the Elder Scrolls Lore.
Prior to Zenimax, I worked at BossFight Entertainment. A Mobile game studio now owned by Netflix. My role focused on development of Dungeon Boss events, heroes, and features. As well as several in-development and unannounced projects.
I started out in the industry at an independent company founded with several classmates called Skyburst Studios. We released Iceburglar, a free to play mobile puzzle game, to the iOS and Google Play stores.
I graduated from the Florida Interactive Entertainment Academy in December 2015 with a MS degree in Interactive Entertainment that focused on game design and development. While there, I was the lead designer for our 6-month capstone game Life Unfolds. It is a 40-minute single-player game that encourages players to build memories with the friends and family closest to them through mini games such as bicycling, fishing, cooking, and photography.
Articles Discussing my work:
What I've Achieved
On Elder Scrolls Online:
Designed, prototyped, and implemented the 2022 ‘back-of-the-box feature’ Tales of Tribute card game
Spent several years balancing and expanding Tribute in a live service environment
Worked across multiple teams to design, pitch, and implement achievements, game assets, and itemization.
Trained and mentored several designers as they were added to the team in best practices of our proprietary and industry standard tools.
On Prototype Teams:
Lead Combat and System Designer for a AAA IP Mobile title
Pitched prototype projects and systems to CCO and Design Directors
Designed multiple action-oriented mobile RPG prototypes.
Shepherd multiple systems through concept, UX, and completion.
On Dungeon Boss:
Led live design department for events and hero releases.
Created the largest PvE content expansion at the time, including 70 hand crafted dungeons.
Designed and implemented events on a weekly cadence in collaboration with product managers to drive specific KPIs.
Designed and updated Hero characters to drive changes in the PvP Meta game.
On Anvil:
Designed features in collaboration with engineers, artists, and product managers to increase retention and engagement.
Lead a QA team to develop a consistent Meta game prior to soft launch.
Implemented live events and shop offers.
At Skyburst Studios:
Released a mobile puzzle game title "Iceburglar" to the iOS and Google Play stores.
Designed mechanics and levels featuring a sliding block puzzle.
Created a prototype in Unity using C# titled "Bug Zap."
At School:
Lead designer for a 6-month capstone game titled "Life Unfolds."
Designed critical features and gameplay activities.
Created appealing design documents for game mechanics.
Collaborated with the art and engineering teams to execute critical gameplay components.
Developed a different prototype game every two weeks for a semester in collaboration with a different team of student artists, engineers, and designers each time.